Create. Observe. Decide.
Empowering young minds to create, observe, and decide.
AI-powered art learning designed to strengthen creativity and learner agency.
Students draw. AI compares. Students decide.Designed for middle-school learners, particularly where access to art teachers is limited.
Observe
AI looks at the artwork the learner actually created.
Compare
It compares intention with measurable visual data.
Reflect
The learner sees the difference between views.
Decide
The learner chooses what to do next.
AI observes. The learner interprets. The learner decides.
An artwork into an opportunity to learn
We build a practical tool for middle-school students to observe, experiment, make choices, understand outcomes, and develop their own way of thinking.
Students can benefit through Adimi with short art lessons, guided intention-setting, offline drawing, AI-assisted observation and learner reflection.
AI observes. The learner interprets. The learner decides.
Observe
the artwork the learner has actually created.
Compare
the learner's intention with measurable visual information from the artwork.
Reflect
between their own observation and the system's observation.
Decide
what the difference means and what to do next.
Built around learner agency
Student first, AI second
Before seeing the AI's observation, students first describe what they see in their own artwork.
No automatic judgment
Adimi does not tell students whether their artwork is good or bad.
Measurable observation
A student's image is measured through image processing and a 3×3 grid to explicitly describe or refuse the result rather than asking a language model to freely interpret their work.
Designed with boundaries
Adimi does not draw, grade, evaluate, compare, or infer personality or psychological states.
A complete learning loop - from intention to reflection
Adimi turns one drawing session into a structured learning experience.
A short art lesson introduces one concept.
Students choose references, answer guiding questions and define what they want to explore.
Students draw independently on paper. AI steps away from the creative process.
Students photograph their work and describe what they see before receiving AI feedback.
Students choose: Keep · Edit · Think Further.
Students reflect on the decision they have made.
One concept. One learning loop. Four sessions.
From a blank page to a meaningful decision
Our MVP explores a simple question: can AI provide useful information without becoming the authority in a learner's creative process?
Watch MVP Demo
Watch the full learning experience.
Can learners use feedback to make their own decisions?
Adimi's MVP is designed to test whether learners can actually use feedback to make their own decisions. Our pilot focuses on three questions:
Feasibility
Can students complete the full learning loop?
Agency
Can students choose to keep, edit or think further, and explain their decision in their own words?
Feedback boundaries
Can the system provide useful observations without turning feedback into grading, commands or unsupported interpretation?
From one concept to a scalable learning experience
Problem Discovery
Understanding how students respond to feedback and whether AI observation changes their decision-making.
Measurement Validation
Testing whether the visual measurement system remains stable across different drawing scenarios and common mobile devices.
Thin MVP
Building and piloting the complete learning loop with students learning independently at home.
Making creative learning more accessible
Adimi brings self-guided art education to communities that lack resources, from underserved schools to families where parents, students, teachers, NGOs, Foundations, and CSR can benefit. It provides a space for children to experiment with art and develop their own creative thinking.
Education · Art · AI · Product · Technology
Adimi is built by an interdisciplinary team combining education, artificial intelligence, art education, product design, technology, finance and marketing. Our 17-member team is distributed across Sydney, Hanoi, Da Nang, Ho Chi Minh City and Quang Ngai.
Leadership
Our wider team
Human-centred by design
Agency
Curiosity
Evidence
Responsibility
Creativity
Children can learn, and adults can trust.
We do not use children's artwork to train models, do not grade their artistic ability, and do not infer personality or psychological states from their work.
Child safety is not an additional feature. It is part of the product architecture.
Let's build the future of creative learning together.
Adimi is currently looking to work with organisations that share our belief in human-centred AI and accessible creative education.
Schools
Pilot Adimi with students and explore new models of art learning.
NGOs & Foundations
Bring creative learning opportunities to underserved communities.
CSR Programs
Support measurable educational impact through technology.
Education & Technology Partners
Help us test, improve and scale a new model of AI-supported creative learning.
Parents & Families
Join our early learning community and help us understand how children learn with Adimi.
Have an idea, a question, or a partnership opportunity?
We would love to hear from you.
Adimi
AI-powered art learning for creativity and agency. We would love to hear from you.
Emailedimiedulab@gmail.com LinkedIn
linkedin.com/company/adimi